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Question by Xavier · Aug 06, 2010 at 09:57 PM · animationfpsshootwait

Only trigger when in specific animation

Hello Everyone, im new to Untiy and making an FPS game, so far, everything works fine, but I have a small problem I want it so that i can only use this

if(Input.GetButtonDown ("Shoot")){ //Click

ammo = ammo-1; //Lose Ammo

animation.Play ("SHOOT");
}

Only when animation IDLE is playing, so I cant shoot a second time when the shoot animation is already playing if you know what I mean

THanks in advance

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Answer by Wolfram · Aug 06, 2010 at 10:55 PM

This should work:

if(Input.GetButtonDown ("Shoot") && animation.IsPlaying("IDLE")){  //Click
    ammo = ammo-1; //Lose  Ammo
    animation.Play ("SHOOT");  
}

(EDIT: corrected)

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Answer by Lastowl · Aug 06, 2010 at 10:38 PM

i think i understand at http://www.unifycommunity.com/wiki/index.php?title=FPSWalkerEnhanced it has a modified fpswalker script and it has code to stop people jumping continuous by what they called antibunnyhop, you could adapt it for shooting, theirs a C sharp and a Javascript as well.

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