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Question by Alo256 · Apr 23, 2012 at 09:48 AM · iosaudiodisablefmod

Disable Unity audio/FMOD on iOS

Hi,

I am trying to use Audio Units on iOS with Unity. If I initialize my Audio Unit right after the start of the app, I can hear sound for a second or so, then it gets muted as Unity launches its own initialization sequence. I have noticed my audio callback doesn't get called anymore after Unity has initialized. So it seems FMOD just kills my audio unit. Is there any way to disable FMOD?

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avatar image kovacsd · Jun 26, 2012 at 01:45 PM 1
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I have the same problem. Have you found any solution to this?

avatar image joshp · Oct 18, 2012 at 12:03 AM 1
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i'd also like to use Unity on a project, but this would be a deal breaker. A reply would be useful...

avatar image Tinus · Jan 11, 2013 at 02:55 PM 0
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Just +1'ing this request.

While Unity's F$$anonymous$$OD implementation is decent it leaves a lot to be desired. And even if the full F$$anonymous$$OD feature set would be exposed it might still not be enough for some projects. Please allow the option of disabling F$$anonymous$$OD so we can run custom audio engines in parallel. :)

avatar image forrutger · Jan 10, 2014 at 01:59 PM 0
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I run into the same problem, does anyone have a workaround for this?

avatar image forrutger · Jan 10, 2014 at 02:30 PM 0
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Same problem here ... does anyone have an answer ??

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