• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by zachary.collins · Apr 23, 2012 at 06:05 PM · javascriptloadingsavinghealth

Save Player Health and stats

I am making a game where you get into random encounters and are moved to another scene where a turned based battle takes place. I need to save my players health for when he moves back into the world scene and then load it again once he re-enters the battle scene. I'm pretty new to javascript so please try to bear with me. Thanks in advance.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by BiG · Apr 23, 2012 at 06:50 PM

You can use PlayerPrefs!

 PlayerPrefs.SetInt("Health", player_health); //Stores the health variable

 player_health = PlayerPrefs.GetInt("Health"); //Retrieves the health variable

Another example here.

Comment
gamberetto
Fabkins

People who like this

0 Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fabkins · Apr 23, 2012 at 06:57 PM 0
Share

Really? I wouldn't thought PlayerPrefs is the appropriate tool for save information. More for things like remembering your graphic , sound , etc options.

avatar image BiG · Apr 23, 2012 at 07:04 PM 1
Share

It's the appropriate tool. He has to remember informations between a scene transition.

avatar image Fabkins · Apr 23, 2012 at 07:10 PM 0
Share

And what happens when he want to store the inventory of character, what missions he completed, etc in the future?

He needs to effectively do a game save. I just don't think PlayerRefs is the appropriate approach to this. On Windows its stored in the Registry which gives some indication of the purpose of this.

avatar image zachary.collins · Apr 23, 2012 at 11:29 PM 0
Share

what would you suggest then Fabkins?

avatar image Fabkins · Apr 23, 2012 at 11:49 PM 0
Share

Saving it as a file. XML is often a good choice as its human readable and the there is some reference script:

http://www.unifycommunity.com/wiki/index.php?title=Save_and_Load_from_XML

That one actually also includes a save menu.

There is a good thread on the topic here:

http://answers.unity3d.com/questions/8480/how-to-scrip-a-saveload-game-option.html

If its really as simple as just a few stats then it is certainly cracking a nut with a sledgehammer and PlayerPrefs would do. But as soon as you need something more than just value pairs and require structure you need to write to a file.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Saving and Loading 0 Answers

Healthscript not working 1 Answer

What Method To Use When Saving? 1 Answer

Saving & Loading the scene (or at least one array) via Javascript 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges