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Question by valichm · Apr 24, 2012 at 01:44 AM · 2dtexturemenuquad

What does a quad look like?

I've decided to use "quads" for 2d images for my iOS menu. I intended on making the quad in Maya, but I must not know how...

In Maya (although I'm sure it would be a similar process in any 3d modeler) I'm making a polygonal plane 1 unit x 1 unit, saving that scene as a .mb file, and dragging it into unity. So if I have an image that is 1024 x 1024, I'm suppose to scale this 1 x 1 quad to 1024 x 1024 in unity and then apply the texture? I must be doing somet$$anonymous$$ng wrong here... What exactly is a quad suppose to look like?

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Answer by Eric5h5 · Apr 24, 2012 at 02:17 AM

A quad is 2 triangles in the shape of a rectangle. You're not "supposed" to do anyt$$anonymous$$ng in particular with it, you just use it whatever way you need for whatever it is you're doing. The scale has no relevance to the size of the image. The only t$$anonymous$$ng you need to do is UV map it.

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avatar image valichm · Apr 24, 2012 at 02:33 AM 0
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Do you UV map in unity? And if so, how?

avatar image venkspower · Apr 24, 2012 at 04:51 AM 1
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UV mapping is discussed here.

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