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Question by gregzo · Apr 25, 2012 at 07:11 AM · platformcompileflag

Platform dependent compilation, in UnityScript?

Hi to all!

How can I instruct the compiler to not include a script in the build, depending on the platform? Something like

 if(Application.platform == RuntimePlatform.IPhonePlayer)
 {
      //Don't even think of including this script in the build
 }

I'm sure it's really simple, I just don't know how to #flag it!

Many thanks.

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Answer by gregzo · Apr 25, 2012 at 07:24 AM

I just didn't search hard enough... UA's search is lousy, google is the way...

if UNITY_IPHONE

stuff

endif

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avatar image Lo0NuhtiK · Apr 25, 2012 at 07:26 AM 0
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I use google ins$$anonymous$$d also, I just type 'unity3d' at the start of my search lines.

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