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Question by Flipbee9 · Aug 08, 2010 at 08:18 PM · fpsbullet-marks

Achieving Bullet Holes

What would be a good way to create bullet holes/marks on a wall. I've seen people use decals and raycasting. Also, on the Unity3D manual/reference thing, they said projectors could be used for bullet holes. I want to go with a projector because I want bullet holes look better on round objects. What would you reccomend, and how would I achieve this?

Thanks in advance :)

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Answer by Eric5h5 · Aug 08, 2010 at 10:24 PM

A projector is not a good idea for bullet holes, since it redraws the entire object that it's projecting the texture onto. Therefore several dozen bullet holes would have a large negative effect on the framerate. Go with raycasting and decals.

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avatar image Flipbee9 · Aug 08, 2010 at 11:13 PM 0
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Ok, but what about round objects?

avatar image Jessy · Aug 09, 2010 at 12:09 AM 0
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You don't need to use a quad. $$anonymous$$ake a mesh that approximates the shape of what's underneath.

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