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Question by GerryM · Apr 27, 2012 at 02:44 PM · c#gameobjectcomponents

Check for empty gameobject in script?

Is there a way to check in a script if a gameobject is empty?

Checking for all documented components would not asure there is no custom script...

Any ideas?

Thanks

G

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avatar image kolban · Apr 27, 2012 at 02:52 PM 1
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I think you might want to described what you mean by an "empty gameobject"?

avatar image GerryM · Apr 27, 2012 at 03:00 PM 0
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"empty gameobject" = go that does not contain any components apart from the default transfer component; i.e. what you get when you choose GameObject/Create Empty from the menu.

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Answer by Statement · Apr 27, 2012 at 03:04 PM

You could probably use GameObject.GetComponentsInChildren or GameObject.GetComponents and check if there are any other components than Transform.

 var components = targetGameObject.GetComponents<Component>();
 // check components...

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avatar image Kiloblargh · Apr 27, 2012 at 03:10 PM 1
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Then check the length of "components"- if it's greater than 1, return false, if it equals 1 and components[0] is a Transform, return true.

avatar image GerryM · Apr 27, 2012 at 03:18 PM 0
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Yes, sweet, it's working, thank you all!!!

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