• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by der_wolf · Apr 27, 2012 at 10:35 PM · assetbundle

Problem with assetbundled scripts in scenes loaded via Application.LoadLevel

I created simple Unity application that allows to load different scenes downloaded from internet. It works great if a scene doesn't contain any scripts. If there is a script connected with GameObject it fails with the error:

 The class defined in script file named 'XXX' does not match the file name!

If that scene is started as separate application script works without any problem, but if that scene is saved via BuildPipeline.BuildStreamedSceneAssetBundle I've got described error.

I load scenes via simple code:

     WWW www = new WWW("file://" + file);
     yield return www;
     
     loadedBundle = www.assetBundle;
     Application.LoadLevel(name);

The main script stays in scene, because I call DontDestroyOnLoad for it.

I checked this scenaria via Unity3D 3.5.0 and 3.5.1

Where I do a mistake?

Thanks a lot.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
4
Best Answer

Answer by Statement · Apr 28, 2012 at 12:52 AM

Scripts are not being included in asset bundles due to security reasons. References to scripts are, however.

If you built your scene bundle from the same project as your scripts exists in, then it should work. If you built the asset bundles in a separate project, those scripts can't be referenced and as a result it is expected not to work.

If you create your asset bundles from the main project that the scripts reside in, and that you load the asset bundles from and this fail, please consider submitting a bug report.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image der_wolf · Apr 28, 2012 at 03:10 PM 0
Share

Then one more question: is this possible to include TextAsset to scene? I can't find a way how to do this. Thanks

avatar image Caiuse · Feb 16, 2013 at 12:49 PM 0
Share

I don't understand the wording in the answer. Are you saying that in order for the streamed asset bundle to work correctly the original scene and all scripts referenced in that scene have to be created from the base project?... which for me defies the point I'm wanting to load in scenes from separate projects. Also could this be solved by importing the scripts into the base project?

avatar image
0

Answer by appearance · Sep 03, 2012 at 11:10 AM

Check here for help on Storing and loading binary data in an AssetBundle

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to import the object from server to unity 2 Answers

LoadFromCacheOrDownload CRC bug? 1 Answer

Problem with AssetBundle unloading and mainAsset 1 Answer

Load 3D model from external drive in runtime without using Assetbundle ? 1 Answer

How to auto find a component inside an assembly (dll)? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges