Is there a way to access the components attached to the children of a GameObject without using `GetComponentsInChildren()`?
Some way to access the children directly, then use GetComponent()
to then access their components?
Thank you!
Is there a way to access the components attached to the children of a GameObject without using `GetComponentsInChildren()`?
Some way to access the children directly, then use GetComponent()
to then access their components?
Thank you!
Transform.Find(string name) is your friend I suppose. http://unity3d.com/support/documentation/ScriptReference/Transform.Find.html