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Question by depento · Apr 30, 2012 at 12:42 PM · audiocycle

Audio Score Trigger Help

Basically, I have four different game music clips that I want the game to cycle through, changing when you $$anonymous$$t every 10,000 or so points. For some reason, the code I am working with will not get the music to play. The visible score variable is taken care of elsewhere in the script and is not important right now, it just goes up as you move farther in the game.

var cycle: int = 0;

var gameMusic1;

var gameMusic2;

var gameMusic3;

var gameMusic4;

var visibleScore;

var $$anonymous$$ddenScore = 0;

var gameMusic = [gameMusic1, gameMusic2, gameMusic3, gameMusic4];

function Update () {

 if (visibleScore >= $$anonymous$$ddenScore + 10000 || visibleScore == 0)
 {
     audio.PlayOneShot(gameMusic[cycle]);
     $$anonymous$$ddenScore = visibleScore;
     cycle++;

     if (cycle == 4)

     {
         cycle = 0;
     }
 }

I don't know if my methodology is correct, so any suggestions would be great.

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avatar image venkspower · Apr 30, 2012 at 12:44 PM 0
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But where all these things happening? I mean, what function you are putting this in?

avatar image depento · Apr 30, 2012 at 12:47 PM 0
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Sorry, its in the update function. For some reason it didnt copy in there, i'll put it in

avatar image venkspower · Apr 30, 2012 at 12:48 PM 0
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The array definition is wrong in the script. Check it. And you haven't initialized the variable "visibleScore" anywhere, yet you are giving it in the condition, how is this possible? Check that too.

avatar image venkspower · Apr 30, 2012 at 12:49 PM 0
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This script wouldn't compile.

avatar image depento · Apr 30, 2012 at 12:50 PM 0
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This script isnt the entire script, its part of the playerscript. And the visible score is taken care of elsewhere in the script. I'd post the entire playerscript, but its about 500 lines long

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