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Question by Collinbxyz · Aug 10, 2010 at 04:45 PM · terrainsettingsheightmaximum

Max Height Of Mountains

Hi, I am working on a terrain project, and I want to make one Huge big mountain, the highest on the terrain, but how do I change the maximum height of where the mountains stops, since every time I try, it eventually turns flat at the top, and doesn't get higher. Any suggestions? Please Help!

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Answer by qJake · Aug 10, 2010 at 05:02 PM

Think of terrains as being grids of numbers from 0 to 100. When you get to 100, you can't go any higher. The "Height" of the heightmap is how far the "0" value and the "100" value are. So if your heightmap has a height of 300, and your have a mountain that's "50" terrain units high, it's actually 150 units high.

To set the heightmap height in Unity, click your terrain, go to the Terrain menu, hit "Set Heightmap Resolution", and change the height. Note that this will clear out your terrain data, so you'll have to re-import or redraw your heightmap.

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avatar image Collinbxyz · Aug 10, 2010 at 05:49 PM 0
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I have tried that, but when I hit apply, I lose the heightmap. I already lost it a couple days ago, trying to change something there. So I don't want to risk it again.

avatar image qJake · Aug 11, 2010 at 03:48 AM 0
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Yes, setting the resolution resets the heightmap, I already told you that in my post. Perhaps you should export it to save it before you change the height of it, but this is the solution you're looking for, there's no other way to do it.

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