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Question by Mr.James · May 01, 2012 at 05:12 PM · transformvector3translatemovetowards

Translate issue with Vector3.MoveTowards

I have a problem with the translation, MoveTowards work normally with transform but When I try to use it through translate I've got many errors like following error:

 transform.position assign attempt for 'SecondCpu' is not valid. Input position is { Infinity, -4461021470593428500000.000000, -4463786117814680600000.000000 }.
 UnityEngine.Transform:Translate(Single, Single, Single)

My Code:

 var MoveDir : Vector3;
 
 MoveDir = Vector3.MoveTowards(mainObject.position, AIObject[0].position, avgSpeed);
 
 mainObject.Translate(MoveDir * Time.deltaTime);
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Answer by fafase · May 01, 2012 at 05:25 PM

 var MoveDir : Vector3;
 
 MoveDir = Vector3.MoveTowards(mainObject.position, AIObject[0].position, avgSpeed); 
 transform.Translate(MoveDir * Time.deltaTime);

OK it works this way but I don't get what you are trying to do. Both MoveTowards and Translate have a similar effect.

Also when doing this, the object keeps on going so I guess you cannot really do anything like this.

This is the code I used:

 var MoveDir : Vector3;
 var target: Transform;
 var speed=0.001f;
 function Update(){
 MoveDir = Vector3.MoveTowards(transform.position, target.position, speed);
 Debug.Log(MoveDir);
 transform.Translate(MoveDir * Time.deltaTime);
 }

And all it does is going towards the target, passes it and keeps on going and going faster and faster despite the 0,001.

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