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Question by StarkDublin · May 03, 2012 at 01:00 AM · terrainterraintoolkit

TerrainGeneration

Hi, t$$anonymous$$s is my first post here in Unity Answers and I'm on here because I am completely stumped I am currently trying to generate some terrain though a script (I am trying to use the TerrainTollkit API) but I keeping getting the same error:

NullReferenceException: Object reference not set to an instance of an object

here is my current script. Its not done I know but I am testing it in a iterative manner to help control errors.

 var voronoiTerrain : GameObject;
 /*
 var randCell : Random.int;
 var randFeature : Random.float;
 var randScale : Random.float;
 var randBlend : Random.float;
 */
 function Start ()
 {
     voronoiTerrain = GameObject.Find("Terrain");
     voronoiTerrain.GetComponent("TerrainToolkit").VoronoiGenerator(FeatureType.Mountains, 32, 0.9, 0.5, 1.0);
 
 }
 function Update () 
 {
     Debug.Log("Test: " + voronoiTerrain.GetComponent("TerrainToolkit"));
 }

A little help would be appreciated because it is bugging the heck out of me...

Oh and I am using Unity 3.4.2

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Answer by StarkDublin · May 03, 2012 at 04:14 AM

I actually figured out my problem. I needed to access the TerrainToolkit with a c# script and it worked just fin thank you for your views

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