World of Warcraft Model Import

NOTE: I am neither trying to steal any models neither use them for commercial purpose, but for learning Unity3d Basics! I would be glad, if you can help me :slight_smile: (Sorry for my bad english)

Hey,

i am trying to import models from Blizzard’s MMORPG World of Warcraft into my Unity3d project for learning purpose. I am using the “WoW Model Viewer” to extract the models from WoW. I tried 2 different ways, but none of them seems to work:

  1. Export as FBX: When I import the FBX in Unity, the model is displayed correctly, but the animations seem broken. After playing the “Stand” animation, there are extra frames which are not usual. The animation is not fluent.

  2. Save as M2: There is this M2-Import Script for 3Ds Max which works very good! But after setting the texture, when I export the model as FBX or save it as MAX, to load it in Unity, all the animations are melt into a new one called “Take 001”. That’s crap, because also if I tried to split them and adjust the single animation’s name and length, it doesn’t work properly.

Is there maybe anyone who managed this or can just help me? :slight_smile:

Thanks you guys in advance!

There’s a reasonable chance that a project as large as World of Warcraft is using custom rules for animation. Those extra frames might have some special meaning to their animation player, or every animation might be exactly 1 second long because they have a pile of extra code to scale the speed… .

Just learning it, you’re probably better off, say, messing with the model in the 3rd-person controller package, which is known to work. Or, any other “standard” models.

I actually prefer the Take001 merged version. It gives you more flexibility to tweak not-quite-right animations. Plus, maybe this is coincidence, the “goat@” method seems to take much more space.

It’s a good practice to get in the habit of never, ever “testing” with copyrighted material in something you’re doing. Those little “tests” have a way of accidentally making it into the release.