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Question by SoloChristian · Aug 12, 2010 at 07:18 PM · fbxmaterialstexturesswitch

Skinned Mesh Renderer Material

I have add several materials to the Skinned Mesh Renderer Node of an animated FBX file.

But I can't seem to switch the materials. Keep running into this error among others:

An instance of type 'UnityEngine.Renderer' is required to access non static member

I have a simple Java Script attached to the same node with:

renderer.materials =  SkinnedMeshRenderer.materials[skinChoice];

I've also tried using shared.materials

What is the proper method to change textures and materials on animated fbx files?

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Answer by MrBurns · Dec 12, 2010 at 11:24 AM

//#1 var Material1 : Material; var Texture1 : Texture;

//#2 var Material2 : Material; var Texture2 : Texture;

function update(){

if() { GameObject.Find("object").renderer.sharedMaterial = Material1; GameObject.Find("object").renderer.material.mainTexture = Texture1; } else GameObject.Find("object").renderer.sharedMaterial = Material2; GameObject.Find("object").renderer.material.mainTexture = Texture2;

}

This should work, if this is what you wanted to do? Change the material and texture of an object?

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avatar image reganmusic · Nov 29, 2012 at 02:00 PM 0
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This is awesome! I am trying to make a button that will change the material on my character...

I have this

================================

var material1 : $$anonymous$$aterial;

function Update () {

 for (GUI.Button(Rect(Screen.width - 74,148,64,64)))

{ GameObject.Find("joint1").renderer.shared$$anonymous$$aterial = material1; } }

================================

It tells me my line where i draw the gui button is wrong... what's up with that?

Sorry for the formatting... it automatically adjusts to that :S

avatar image kofexStudios · Mar 14, 2013 at 02:38 PM 1
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Every GUI code must be inside of the OnGUI () method not the the Update().

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