• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
2
Question by moghes · May 04, 2012 at 11:14 AM · rotationvector3flipped normals

can not rotate a sphere around itself! problem with axis

Hi everyone, I need some help! I have a globe(3ds file) imported and I want to rotate it it: Here's the code:

var speed:float = 5;

function Update () { var horiz:float = Input.GetAxis("Horizontal");
if(horiz > 0) transform.Rotate(Vector3(0,1,0)); if(horiz < 0) transform.Rotate(Vector3(0,-1,0)); } so, the only problem is with the axis! it doesn't rotate around itself, it rotates around an axis somewhere close to it. I have the Axis as Local in the scence!

Any suggestions?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Scribe · May 04, 2012 at 11:39 AM 0
Share

I would guess that in the 3ds file the pivot point is not in the centre of the object (I dont use 3ds but that has happened on some models ive done in blender). In blender there is an option to set the origin to geometry, or the geometry to origin, therefore setting the axis to be in the centre of the object. its possible that the program you use can do the same, if not just go into the equivalentof edit mode and manually position the object to its centre and the reexport.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by aldonaletto · May 04, 2012 at 11:31 AM

The Local/Global button in the Scene view only affects the gizmos in the Scene view, not the objects. If you have problems with flipped axes or bad positioned pivots, the best alternative is to create an empty game object and child your model to it - this way you can move or rotate the model to adjust the pivot position and axes the way you want; the ex-empty object becomes then the main object, to which you will attach components like rigidbody, scripts etc.

 EmptyGameObject <- this object will be used to rotate, translate, add components etc.
   Model         <- the model becomes just a child and can be adjusted the way you want
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

How do you perform multiple rotations on the same object? - (in a single frame) 0 Answers

Rotating a direction Vector3 by Quaternion 2 Answers

Rotate Vector3 array around a point 1 Answer

Set rotation based on 1,1,1 style vector? How to convert vector3 to quaternion? 1 Answer

Play incorrect animations when is looking in other direction 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges