Which of the following texture settings would logically perform the best? These appear to be the only choices for a decent quality. It is a 2.5D game so there are no distant objects.
Context: iOS devices ES1 & ES2
Choice #1
- No mip maps
- Wrap Mode: Clamp
- Ansio Level: 2
- Max Size: 512
- Format: RGB 16 bit
- 0.5 MB
Choice #2
- Mip Maps
- Ansio Level: 2
- Max Size: 1024
- Format: RGB 24 bit
- 3.8 MB