Which texture settings will perform best (in theory)

Which of the following texture settings would logically perform the best? These appear to be the only choices for a decent quality. It is a 2.5D game so there are no distant objects.

Context: iOS devices ES1 & ES2

Choice #1

  • No mip maps
  • Wrap Mode: Clamp
  • Ansio Level: 2
  • Max Size: 512
  • Format: RGB 16 bit
  • 0.5 MB

Choice #2

  • Mip Maps
  • Ansio Level: 2
  • Max Size: 1024
  • Format: RGB 24 bit
  • 3.8 MB

If you don’t have distant objects, mipmapping won’t do much, so use the first option.