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Question by thommoboy · May 06, 2012 at 05:26 AM · androidcamerapc

Continue Movement of camera

hey, i want to continue the movement of the camera until it has reached it target here is my code:

var transitionDuration : float = 2.5f; var target : Transform; var timer : int = 0;

 var transitionDuration : float = 2.5f;

var target : Transform; var timer : int = 0;

function Update() { if(Input.GetKey("Fire1")) {

     Transition();
     
 }

} function Transition() { var t : float = 0.0f; var startingPos : Vector3 = transform.position; while (t < 1.0f) { t += Time.deltaTime * (Time.timeScale/transitionDuration);

     transform.position = Vector3.Lerp(startingPos, target.position, t);
     Debug.Log(transitionDuration);
     return 0;
 }

}

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Answer by Berenger · May 06, 2012 at 05:48 AM

It's a good start, but you need to use the keyword yield, not return. "yield null;" to be accurate. This will pause the execution of the loop until the next frame.

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