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Question by 39thstreet · May 08, 2012 at 02:39 AM · meshparticleshurikenemitter

Particle Effect (Shuriken) mesh emitter how to?

Here's what I want to do:

  1. Place a GameObject in a scene with a mesh.

  2. Add a shuriken particle system and have it use the exact mesh in the scene (including scale, position, etc) as the emitter.

More specifically, I am trying to use shuriken to create a sparkle effect on the surface of an object. I've done similar t$$anonymous$$ngs on other platforms.

When I try to do t$$anonymous$$s in Unity I don't see a way to associate my mesh in the world with the emitter. When I set the emitter shape mesh from the project window it just uses the default values from there.

Would greatly appreciate a step by step guide to how to do t$$anonymous$$s and/or an example of someone using a mesh shape emitter with Shuriken. Thanks in advance!

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Answer by zombience · Jun 27, 2012 at 11:55 PM

T$$anonymous$$s might not be directly relevant to meshes and Shuriken, but I've just stumbled across t$$anonymous$$s great tutorial on scripting the shuriken system. Since I've run across a lot of questions on t$$anonymous$$s because of the questions that I've had, I'm linking it here.

Hope you find it useful.

http://catlikecoding.com/unity/tutorials/graphs/

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