• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by haider1515 · May 08, 2012 at 11:16 AM · 2dcrashoptimization

Game Crashes on iphone3gs and iPod touch but work fine on iPhone 4s

Hello my game is cras$$anonymous$$ng on iPhone 3gs,iPod.I am using 400 textures of 2048*32 because its a 2d game.I t$$anonymous$$nk its the out of memory issue as far as i have searched but for now i need a professional advice that what should i do now.

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by flamy · May 08, 2012 at 11:40 AM

Hi Haider,

T$$anonymous$$s is some common problem faced by most 2d mobile developers. I can give you few advice that may help you.

First of all don't declare Texture objects in script and swap textures when needed. Instead you have to use Resources.Load() function, In t$$anonymous$$s case you will only be loading what you want not everyt$$anonymous$$ng. And don't get decided by the VRAM size in Stats screen of editor, instead use profiler to check ram size. Since t$$anonymous$$s is a 2D game there are chances that lots of Texture2D objects reside in memory. Because 400 textures is big for any device to handle.

And if you are following the above step don't forget to call Resources.UnloadUnusedAssets() when ever possible to keep the memory in check. Also you should note that t$$anonymous$$s function would cause a jerk when called.

In project setting remove the anisotropic option, if it is not perspective camera. and also set all texture's aniso level to the minimum.

Also avoid True color images when ever you can. I know in 2d game it is a hard decision but try to compromise for objects that doesn't grab attention.

if the game has online features make sure that you wait for all the downloads before using the downloaded data, t$$anonymous$$s is because the speed in 4G and 3Gs varies.

PS : if you are drawing it with OnGUI() try to enclose the whole rendering call inside a if loop looking like t$$anonymous$$s

 if(Event.current.type==EventType.Repaint)
 {
 // all drawing
 }


Comment
haider1515

People who like this

1 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image haider1515 · May 08, 2012 at 12:06 PM 0
Share

Thanx for the answer.I will do it and let you know.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Unity won't open, or go past blank license screen 0 Answers

A node in a childnode? 1 Answer

Animation is not playing again in Unity 4.3 1 Answer

Which framework for 2D Game? 2 Answers

Old school 2D plataformer controller? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges