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Question by dansav · May 08, 2012 at 08:56 PM · audiowwwmemorygarbage-collection

calling www to get audio.clip multiple times causes memory problems

I download a wav sound then load it with www. Then if I download another the memory is still being used by the first one (this is on the iphone -- I'm watching the memory profile of the app)

How do I clear the memory or variables (delete? destroy) to free up the memory each time I download a new sound? What are the general rules for deleting things in variables if they are going to be used multiple times?

Thanks,

Here's the code that I call multiple times which causes the memory accumulation.

 function getAudio1(){
     
  var mp3WWW = new WWW(path_to_sound_file);
  display="loading clip";
     yield mp3WWW;
     
 var myclip=mp3WWW.GetAudioClip(false);
 audio.clip=myclip;
 audio.ignoreListenerVolume =true; 
 audio.pitch=1;
 audio.Play();    
 display="loaded";
 
 }
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Answer by revocelotmoky · Nov 18, 2015 at 10:37 PM

HI, this post is a little old but, yes there's a way, you have to call the function Resources.UnloadUnusedAssets(); each time you change the path to load in the www object. :)

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