• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by simeonradivoev · May 09, 2012 at 04:20 PM · guigameobjectarraytextdestroy

Can't destroy an arrray with GUI Text

I Instantiated a GUI Text Game object and put them in a array, but when i use Destroy(); nothing happens, i can see the objects in the scene hierarchy.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image asafsitner · May 09, 2012 at 04:31 PM 0
Share

Try Destroy(gameObject);

I don't believe there's a parameteless overload for the Destroy method.

avatar image simeonradivoev · May 09, 2012 at 04:44 PM 0
Share

I did't want to copy the hole text but i tried

Destroy(planetLabels[i]);

and

Destroy(planetLabels[i].GetComponent(GameObject));

because the component of the object is GUIElement

avatar image hijinxbassist · May 09, 2012 at 07:16 PM 0
Share

@simeonradivoev

You wouldnt call its gameobject component like that, try this

 Destroy(planetLabels[i].gameObject);

You may need to edit the length of your array to remove the empty slot. If you are using Array() you can use remove at

 planetLabels.RemoveAt(i);

which will be called after you call destroy, if you remove the slot first you wont have the path to that gui text

avatar image simeonradivoev · May 09, 2012 at 07:41 PM 0
Share

I Instantiated a GameObject not a GUIText, and then Destroy worked as hoped. Also a can get/set the information for the GUIText from the object I just used for example NameOfGUIText.guiText.text = "some text"

avatar image hijinxbassist · May 09, 2012 at 10:21 PM 0
Share

@simeonradivoev

If you did want to reference the GUIText itself you can use the method i provided( adding .gameObject to the array ref). Sounds like you found your answer?

Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by simeonradivoev · May 09, 2012 at 11:00 PM

I Instantiated a GameObject not a GUIText, and then Destroy worked as hoped. Also a can get/set the information for the GUIText from the object I just used for example

  NameOfGUIText.guiText.text = "some text"

but it seems that you can also call the gameobject of the GUIText like this

  Destroy(planetLabels[i].gameObject);

not sure if it works with instantiated objects.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

using Contains(gameObject) to find and destroy a gameObject from a list 2 Answers

Gathering GameObjects and then creating a button for each GameObject?? 2 Answers

GUI Appear Help 1 Answer

how do i create a game object array with gameobjects of multiple tags 1 Answer

Destroying an Instantiated GameObject 4 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges