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Question by svl · May 11, 2012 at 04:07 PM · movestop

Stop moving box when hit other box

Can somebody help me. I like to stop my moving box when it hit de tag "stop"

 #pragma strict
 
 function Start(){}
 function Update(){}
 
 function OnTriggerEnter(myTrigger : Collider){
     if (myTrigger.gameObject.tag == "man"){
     transform.Translate(Vector3.left);
     }
     if (myTrigger.gameObject.tag == "stop"){
     Debug.Log("Hello");
     }
     //transform.Translate (Vector3.zero);
 }

Stijn

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Answer by Berenger · May 11, 2012 at 04:18 PM

I don't know how your box is moving assuming it's done elsewhere, but this code going to make it jump one unit on it's left when a physic object with the tag "man" is physically moved into colliding with your box.

If your box have a rigidbody and you want to stay still when an object tagged stop hit it, destroy the rigidbody.

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