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Question by lennon · May 11, 2012 at 08:14 PM · augmented reality

Augmented Reality (from an animator POV)-- please help me!!!

I'm beign asked if I can do a job for AR, they talked about Unity as the plataform and flash to output the thing. I know that a programer is involved, but I couldn't talk with him yet; I don't know if he knows what he's doing or if he's also new in this department. 1-Should I export the object with the animation from Maya in the usual way (using a NM and everything)? 2-Should I arrange the lights in Unity? 3-...or could I just bake the 3D animation in Maya, and use it -pretty much bypassing the use of Unity altogether? (I need as much quality as possible) 4-Is there any special consideration I should have? I may need to link two animations to two buttons, but I guess that should be simple (?)

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avatar image ina · May 11, 2012 at 11:17 PM 0
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in general bake as much as possible. optimize the mesh. the usual stuff you'd do taking a mesh object into a game engine?

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Answer by lennon · May 20, 2012 at 10:18 AM

Thanks to both.

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Answer by Noah-1 · May 11, 2012 at 09:51 PM

Take it easy friend, read this, it will help you:

**Importing Assets**

**Modeling characters-performance**

**Asset Pipeline**

Good Luck!!

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