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Question by RachelD · May 14, 2012 at 11:15 AM · reuse

Reusability of code

I have created One Button called Pause on my level one screen it includes many operations like---- 1)Restart 2)SoundOn/Off 3)Help 4)Resume

so i want this same menu in all the levels but i dont want to write code every time in every script for level2,level3 and on...

all this operations are under OnGUI function so how i resure this code for every level

please help me with C# code

thanks in advance

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avatar image syclamoth · May 14, 2012 at 11:48 AM 0
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Just add the same script to your objects in every scene.

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Answer by Piflik · May 14, 2012 at 11:54 AM

I have a main menu object with my menu code on it and a DontDestroyOnLoad script attached.

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Answer by aldonaletto · May 14, 2012 at 11:58 AM

Place this code in its own script, then add this script to some object in each level. The player may be a good choice in single player games, since it's present in every level. An alternative is to create an empty object ("GameControl", or other meaningful name) and add this script to it - as well as any other game control script. Make this object a prefab, thus you can easily place a GameControl object in every level.
Another alternative is to create this object only in the first level and call DontDestroyOnLoad() at Start or Awake - but this approach creates problems when you try to test a level without executing the first one.

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