I'm having issues getting one variable to update in response to the value of another variable.
Eg
Function Update () {
while (X > 0.9) {
Y --;
yield WaitForSeconds(2);
}
}
My problem is that I need to be checking X every frame, but waiting a couple of seconds before reducing Y. Obviously I can't have this in the update function due to the yield.
Invoke repeating wont work because X fluctuates based on actions the player takes.
The logic of the code is simple enough, but I've got no idea where I should be placing it so I don't end up in an infinite loop, or having the code execute instantly.