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Question by robmyers · May 18, 2012 at 03:40 AM · androidinputgyroscope

How to enable the gyroscope for input on an Android phone

Input.gyro.enabled is always False, even when running on an Android phone equipped with a gyroscope.

What is required to activate the gyroscope for input?

 Input.gyro.enable = true;

doesn't improve things.

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Answer by hijinxbassist · May 18, 2012 at 04:06 AM

Had the same problem when getting started with android. Try using the http://unity3d.com/support/documentation/ScriptReference/Input-acceleration.html>accelerometer instead for your inputs. There actually is no "gyro", it is an accelerometer chip. Heres a little test you can do

 var dir:Vector3;
 var style:GUIStyle;
 
 function Awake()
 {
     style=new GUIStyle();
     style.alignment=TextAnchor.MiddleCenter;
     style.normal.textColor=Color.red;
 }
 function Update()
 {
      dir=Input.acceleration;
 }
 function OnGUI()
 {
      GUI.Label(Rect(Screen.width/2-100,Screen.height/2-100,200,200),dir+"",style);
 }

I added a style to the label so you can more clearly read the values the accelerometer is outputting.

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Answer by robmyers · May 18, 2012 at 04:22 AM

Thanks for your succinct answer; I've also figured out that I must write a function based on the accelerometer.

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