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Question by manojpj · May 18, 2012 at 05:36 AM · camerafollowmain camerathrow

Follow an object with camera

Hi,

Now I'm throwing an object from my Main Camera.I need to follow that object with the same camera or another camera.Help me with some eg.

Thanks

Manoj

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Answer by Claytonious · May 18, 2012 at 08:57 AM

Attach somet$$anonymous$$ng like t$$anonymous$$s script to your thrown object. T$$anonymous$$s would keep your camera 5 units be$$anonymous$$nd and 5 units above the thrown object. If you want somet$$anonymous$$ng more specific then please ask more specifically.

 public Vector3 cameraFollowOffset = new Vector3(0,5,-5);
 public Camera followCamera;

 void Start()
 {
     if (followCamera == null)
         followCamera = Camera.mainCamera;
 }

 void Update()
 {
     followCamera.transform.position = transform.position + cameraFollowOffset;
 }
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avatar image manojpj · May 18, 2012 at 01:45 PM 0
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Thanks Clay,Let me try..

avatar image manojpj · May 21, 2012 at 04:00 AM 0
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Hi Mr.Clay Fowler, It works great!! Thanks.
Can you please tell how reset camera to old view.

Thanks

avatar image Kevin_C · May 21, 2012 at 05:19 AM 0
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have a transform storage variable, and before you do the following copy the current transform to the storage, and when your done paste the storage to the actual transform

avatar image Maguire · Nov 06, 2014 at 10:46 PM 0
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im trying to something similar to this, but to a ball that will be jumping. I copy paste this in there and i get errors. So here they are and maybe you can help.

Assets/Ball_Control.js(25,14): BCE0043: Unexpected token: Vector3.

Assets/Ball_Control.js(26,12): BCE0043: Unexpected token: Camera.

avatar image robertbu · Nov 06, 2014 at 10:47 PM 0
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@Maguire - you apparently pasted this C# code fragment into a Javascript file. The above is a fragment from a complete C# class.

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