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Question by phiniusmaster · May 18, 2012 at 06:57 PM · terrainmesh3druntimemodify

Modify a mesh at runtime

I'm wondering if there's any existing work that's been done towards getting modifying a mesh at run-time. Basically, somet$$anonymous$$ng like the boolean operation in 3DSMax w$$anonymous$$ch allows for subtracting a shape from another shape.

I'm looking at creating a 2D worms-style game, but that is rendered entirely in 3D.

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avatar image flamy · May 18, 2012 at 07:01 PM 0
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procedural example in unity site is one good thing to start. and there are some tools out there in asset store i guess

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