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Question by chaohlin · May 19, 2012 at 07:02 AM · shadertexture3duvart

Alpha Texture Deserves a Separate File?

I've searched through numerous forum threads and still no clear one answer if it requires a separate file.

When I'm modeling a character with hair that requires a transparent bumped diffuse for example, I see the whole model becomes flashy and can see through at some area of the model.

My question is, do I need to create another texture file solely dedicated to any alpha texture away from the normal bumped diffuse texture? If I were to combine everyt$$anonymous$$ng into one file, what's the best solution to avoid that problem?

Any tips, links to already discussed thread, direct answers are much appreciated. Thanks in advance for reading.

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Answer by syclamoth · May 19, 2012 at 07:03 AM

The problem you are describing has not$$anonymous$$ng to do with whether your alpha channel is in a different file. It's a well-known z-sorting issue, and requires a very carefully-written shader to avoid.

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