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Question by kd5crs · May 20, 2012 at 12:17 PM · 2diphone

Drawing a box to help with editing

I'm using the free version of Unity and just getting started. I want to make a square/box that shows me the size of my play area, as the eventual game will be on a iPhone 4. That way I can size things to fit the screen. I don't want the box to show in the game, just in the editor.

Also, is there a way to lock the editor view to the game camera?

Thanks.

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Answer by DMinsky · May 20, 2012 at 02:23 PM

For first case exist useful tool - Gizmos. Check doc here http://unity3d.com/support/documentation/ScriptReference/Gizmos.html Very simple example of using gizmos for your case:

 using UnityEngine;
 
 public class BoxGizmo : MonoBehaviour {
 
     public float boxSize = 1;
     
     void OnDrawGizmosSelected() {
         Gizmos.DrawWireCube(transform.position, new Vector3(boxSize, boxSize, boxSize));
     }
 }

And what do you mean by "editor view"? Scene view? If so - no, but im not sure.

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Answer by hathol · May 20, 2012 at 01:48 PM

In case you want to use landscape view: In the upper left corner of your game view is a dropdown box where you can select the aspect ratio for it. iPhone wide uses a 3:2 aspect ratio, iPad wide is 4:3.

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