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Question by kobal · May 23, 2012 at 12:57 AM · shadows

Shadow Issue in 3.5.2

Hello all, I recently upgraded my pro version to 3.5.2 from 3.4.X and am having a shadow issue.

The edges of all my soft shadows are very grainy. I am using a single directional light and it does not matter if I have the shadow quality set to low resolution or very high. The results are the same whether I am in an old project or create a new one.
I do not believe I had this issue before I upgraded.

A few of my settings: I am using Deferred Lighting I have the player quality set to fantastic Directional Light Shadow quality set to Very High Resolution

Has anyone else run across this problem and if so found a solution?

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avatar image BigBlob · May 23, 2012 at 02:08 AM 0
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show a picture if you can for more details please

avatar image kobal · May 23, 2012 at 02:23 AM 0
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Sure Thing. Here you go.
It's almost like its caused from a post possessing filter like AO. However since it happens in both the project view and when I run the game, I'm at a loss.

alt text

alt text

Grainy Shadow 1.jpg (47.6 kB)
Grainy Shadow 2.jpg (60.8 kB)

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Answer by Eric5h5 · May 23, 2012 at 02:35 AM

  1. uses a dithering effect to provide the illusion of a smoother soft shadow than was possible in 3.4, which had a blocky look for soft shadows. This does look rather grainy on solid colors, but looks better on more typically "noisy" textures. It's not possible to change this behavior.

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avatar image kobal · May 23, 2012 at 02:44 AM 0
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That is too bad. In the stills it doesn't look too bad, but when you move the camera it is horrible. It looks exactly the same as the graininess I would get with the SSAOEffect.

avatar image Eric5h5 · May 23, 2012 at 02:58 AM 0
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@$$anonymous$$obal: please stop posting comments as answers. Anyway, try changing close/stable fit in the quality settings.

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Answer by ferraribeng · Jun 07, 2012 at 10:48 AM

I have the same problem as well. I tried changing the close and stable fit in the quality settings, but to no avail as well.

I discovered that the graphic adaptor plays a part as well. With the high end professional graphic adaptor, it looks much less grainy.

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