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Question by easyfrog · May 23, 2012 at 10:55 AM · boxcollider

How to use Box Collider limited Camera in a Area

How to use Box Collider limited Camera in a Area??

For example : I have a room . I use Box Collider around the wall and the ceil. So the MainCamera (Don't use CharactorController Only Camera). can move in the room and Can't throught the Wall and the Ceil..

I think this is a BASIC Question!. So How to do this ? PLEASE..... HELP....

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avatar image sooncat · May 23, 2012 at 11:08 AM 0
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Usualy, i add mesh colliders to Objects(as your room, wall and ceil). The camera can't throught the colliders.

avatar image easyfrog · May 23, 2012 at 01:37 PM 0
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what collider you add to the Camera?? I think your method won't work.

avatar image torrente · May 23, 2012 at 02:20 PM 0
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Are you moving the camera based on input? Perhaps some more information would be helpful. I use CharacterControllers for fps/tps designs but am wondering if you are going for something else.

avatar image easyfrog · May 23, 2012 at 02:38 PM 0
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Thanks finally I got the solution. Use CharacterContoller.$$anonymous$$ove to $$anonymous$$ove the obj . that can prevent by the Box Collider.....

avatar image shadowriffe · May 23, 2012 at 03:37 PM 0
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Were you using transform.position before which ignores physics collisions?

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Answer by Kinho_ Brasil · Mar 14, 2014 at 07:17 PM

Try to use a Sphere Collider and a Rigidybody with "use Gravity" option disable on GameObject. It was what I did to simulate a helicopter Cam. It worked to me.

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