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Question by Kiloblargh · May 23, 2012 at 04:48 PM · camerapositioningaspect-ratiofovprojection-matrix

How do I get an off-center camera view, without breaking FOV & aspect ratio?

There's this script here in the docs: http://unity3d.com/support/documentation/ScriptReference/Camera-projectionMatrix which works, sort of...

But all I am trying to do is have the camera view move, in 2d screen space, as if it were a larger-than-the-screen camera view that you were zoomed in on and scrolling around. I don't need to distort things or want to keep manually setting corner coordinates, so is there a better way to achieve this?

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Answer by Eric5h5 · May 23, 2012 at 05:04 PM

http://unifycommunity.com/wiki/index.php?title=OffsetVanishingPoint

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avatar image Kiloblargh · May 24, 2012 at 11:17 AM 0
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Thanks! This probably won't work since I wanted to be smoothly changing the FOV every frame at the same time I was dragging the view around (trying to implement a two-fingered zoom-scale drag effect) and so I'm probably going to just go ahead and move the camera xywise. But still you're awesome so answer accepted.

avatar image Eric5h5 · May 24, 2012 at 04:49 PM 0
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It would work, you'd just need to call ResetProjection$$anonymous$$atrix as mentioned.

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