• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by OtsegoDoom · May 25, 2012 at 03:12 AM · lerptranslatemovetowards

Move an Object from Point A to relative Point B

I've been pulling my hair out trying to wrap my head around properly using Lerp and MoveTowards. I've been able to program some relatively complex stuff in Unity, but I can't get an object to translate from one point to another. I don't think the Unity Reference on this subject is very clear (I've read it several times and tried the examples).

Here's what I'm trying to do.

I have a series of blocks in the world. When I mouse over one I want it to raise up 2 units, and when I move the mouse off of it, I want it to drop back to where it was. The trick is, I need this movement to be relative to where the object was in the first place. Everything I've tried so far is an absolute movement.

This is the closest I've been able to get:

 var speed = 45.0;
 function OnMouseOver () {
 
 var height : float = Mathf.MoveTowards (transform.localPosition.y, transform.localPosition.y+0.2, speed * Time.deltaTime);
 transform.localPosition = Vector3(transform.localPosition.x, height, transform.localPosition.z);

}

This will make the object rise up, but it will continue to rise if you hold the mouse over it. It also seems like a lot of code for such a simple movement. Can anyone help make sense of this for me please?

Thanks.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Eric5h5 · May 25, 2012 at 04:01 AM

Use a coroutine, such as MoveObject, which has an option for relative movement. Then it's just one line of code. (Make sure you only call it once though, such as in OnMouseEnter rather than OnMouseOver.)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to continue a method after Input? 2 Answers

Using Mathf.LerpAngle to gradually rotate an objects x position 1 Answer

Why is Vector3.MoveTowards easing out near its target? 1 Answer

Lerping in One Direction 1 Answer

Problem of creating smooth animations 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges