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Question by BigBlob · May 26, 2012 at 03:15 AM · throwgrenade

Only 2 Grenades

How can I make my grenade be throw-able only 2 times in every 1 seconds.

  • Felipe

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Answer by aldonaletto · May 26, 2012 at 07:01 AM

Every time you throw a grenade, set a dead time of 0.5 seconds - for instance:

var deadTime: float = 0;

function Update(){ if (Time.time > deadTime){ // only check input when dead time has passed if (Input.GetButtonDown("Fire1")){ // if fire button pressed... deadTime = Time.time + 0.5; // update dead time... // and throw the grenade } } }

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avatar image BigBlob · May 27, 2012 at 01:58 AM 0
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ok so I consider that as a Rate of Fire

avatar image aldonaletto · May 27, 2012 at 04:49 AM 0
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Yes, it's the same idea

avatar image BigBlob · May 27, 2012 at 05:44 PM 0
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Just a quick question, do you memorise the scripting(what to put where to put) in your head or you research it.

avatar image aldonaletto · May 27, 2012 at 06:48 PM 0
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Well, I remember lots of Unity functions, but most times I re-check them in the docs before posting a new answer (which arguments, in which order etc.). The logic is easier due to a looong experience in programming - I wrote my first lines of code more than 30 years ago, when 99% of the UA posters were not even born (too much time for my taste...). Sometimes I must google for more complicated algorithms, but the simpler ones come directly from memory.

avatar image BigBlob · May 27, 2012 at 07:09 PM 0
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Thanks man

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Answer by tatelax · May 26, 2012 at 03:18 AM

Check if the grenade was thrown 2 times in less than or equal to 1 second.

if grenade is instantiated, grenades ++

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