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Question by djsaman · May 28, 2012 at 11:53 AM · webplayerapplicationservicecommunicationtcp

WebPlayer TCPClient connect C# TCPServer app in localhost, posible?

Hi!

Unity 3d Webplayer = TCPClient Win C# app = TCPServer

Possible communication in localhost? Or Webplayer TCPClient banned in security reason?

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Answer by Bunny83 · May 28, 2012 at 12:23 PM

You can use Sockets or Socket based connections in the webplayer, but you have to provide a crossdomain server on port 843 which returns a crossdomain policy. You can use a different port, but in this case you have to fetch the policy manually with Security.PrefetchSocketPolicy.

See the webplayer security sandbox page for more details.

Note: There is a simple socket server included in your Unity installation. Take a look into this folder: UNITY_INSTALLATION_FOLDER/Editor/Data/Tools/SocketPolicyServer

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