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Question by gilian · May 29, 2012 at 05:38 AM · gyroscopenexus

Gyroscope problem (nexus S, Android: 4.0)

Hello, all. I have a question, i have this script: var xForce : float = 10; var yForce : float = 10; var zForce : float = 10; var rotationRate: Vector3;

function Update () {

if (Gyroscope.rotationRate(1,0,0)) rigidbody.AddForce(Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,1,0)) rigidbody.AddForce(Vector3(10, 0, 0));

if (Gyroscope.rotationRate(-1,0,0)) rigidbody.AddForce(-Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,-1,0)) rigidbody.AddForce(-Vector3(10, 0, 0)); }

but unity gives this error:

Assets/scripts/marble controle (gyroscope).js(7,27): BCE0020: An instance of type 'UnityEngine.Gyroscope' is required to access non static member 'rotationRate'.

What does this mean? (I'm new to scripting in unity) I really don't know what i have to do. Ty, already.

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avatar image hijinxbassist · May 29, 2012 at 06:33 AM 0
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@gilian Add "static" in the declaration

 static var rotationRate:Vector3;

Does Gyroscope work on your android? Ive always needed to use acceleration for gyro-like events on my android.

avatar image gilian · May 29, 2012 at 11:43 AM 0
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I think it should work on my Nexus S. The nexus S is a phone that should have gyroscope.

avatar image gilian · May 29, 2012 at 11:49 AM 0
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i have this script:

var xForce : float = 10; var yForce : float = 10; var zForce : float = 10; static var rotationRate:Vector3;

function Update () {

if (Gyroscope.rotationRate(1,0,0)) rigidbody.AddForce(Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,1,0)) rigidbody.AddForce(Vector3(10, 0, 0));

if (Gyroscope.rotationRate(-1,0,0)) rigidbody.AddForce(-Vector3(0, 0, 10));

if (Gyroscope.rotationRate(0,-1,0)) rigidbody.AddForce(-Vector3(10, 0, 0)); }

and it gives this error:

Assets/scripts/marble controle (gyroscope).js(15,15): BCE0020: An instance of type 'UnityEngine.Gyroscope' is required to access non static member 'rotationRate'.

what am i doing wrong? Ty, already.

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Answer by Vatio · Jun 29, 2012 at 12:29 PM

Little late, but the answer is you should use Input.gyro instead of Gyroscope

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avatar image ZedFontaine · Feb 21, 2013 at 04:29 PM 0
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Then I simply get a Assets/Scripts/$$anonymous$$ovingAssetsv2.js(10,16): BCE0077: It is not possible to invoke an expression of type 'UnityEngine.Vector3'. Error. And from what I have learned, this message means something was forgotten. an = or a ;, something. Quesiton is, what?

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