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Question by draknir · May 30, 2012 at 02:52 PM · meshwindowsmacvertexcount

Mesh vertex count differs on Mac/Windows

I have a very simple mesh which is 10 vertices/8 triangles in 3DS MAX. Once imported (as FBX) into Unity, the SAME file is 13 vertices/8 triangles on my windows boxes and 10/8 on mac computers. I have disabled all import settings such as mesh compresssion/optimization and uv generation.

What on earth is going on and how do I fix it? I need this mesh to be identical so i can edit the vertices during runtime (without compiler specific code.. ugh)

Attachment is the FBX file in question.

link text

innercorner.zip (7.1 kB)
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avatar image ScroodgeM · Jul 20, 2012 at 10:42 AM 0
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it has 10 vertices and 8 triangles on my windows unity 3.5.0

can you debug all vertices from unity to log (with it coordinates) and post them here? it's interesting where are thoose 3 vertices generated 8)

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Answer by Bunny83 · Jul 20, 2012 at 10:53 AM

I guess i know what is different ;) One time you selected Tangent: Calculate and one time you imported them. When you import them, it seems you have different tangents on 3 usually shared vertices. So decide what you need / want.

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avatar image Fattie · Jul 20, 2012 at 10:55 AM 1
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today's "psychic" answer prize !!

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