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Question by K_at · May 30, 2012 at 05:56 PM · transformfreezemodeling

Can unity plane "freeze" transformations?

Hi, I imported a texture into a plane, in order to make a decal. Parented the decal to an empty object and then named it.

The thing is, whenever I instantiate the object, the plane returns to it's default scale & rotation.

How can I "freeze" it?

Thanks.

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avatar image Fattie · May 30, 2012 at 06:13 PM 0
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you have to set the direction of the sucker after you instantiate it and set it's position. everytime you instantiate something, you have to set it's position AND rotation! enjoy!

avatar image K_at · May 30, 2012 at 06:17 PM 0
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Thanks, I'll better "model" the plane then. Regards.

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