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Question by Jason Hamilton · Aug 27, 2010 at 10:53 AM · javascript

Change target of child.

how do I change the "Target" in this script;

function Update ()
{
    var Target = //what to do?;
    transform.LookAt(Target);
}

through this script;

function OnTriggerEnter (myTrigger : Collider)
{
    if(myTrigger.gameObject.tag == "enemy")
    {
        transform.Find("Turret Top");
    }
}

the Hierarchy is like this; Turret >> Range >> TurretTop

the first script is applied to Turret Top and the second to Range. really can't work out what to do.

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Answer by Wolfram · Aug 27, 2010 at 11:09 AM

Move your 'var Target' outside the Update function to make it globally visible, and force the desired type:

var Target:transform;

Then you can use something like

transform.Find("Turret Top").GetComponent(NameOfYourFirstScript).Target=myTrigger.transform

Note you might want to do the transform.Find("Turret Top").GetComponent(NameOfYourFirstScript) part in Start() and store it in another var, and then just use that var in OnTriggerEnter, for performance reasons.

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avatar image Ashkan_gc · Oct 13, 2010 at 08:47 AM 0
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doing Find in Start is a most to do specially for iOS/droid games.

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Answer by runevision · Aug 27, 2010 at 11:25 AM

See this page in the documentation on how to make components on different game objects "talk" together:

http://unity3d.com/support/documentation/ScriptReference/index.Accessing_Other_Game_Objects.html

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