• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by pretender · Aug 27, 2010 at 02:58 PM · convertscreentoworldpointscreenspace

converting from screen to world space? it seems broken

i have a rectangle that moves across the screen, i tried to connect the top-left corner of the rectangle to the line..i assumed that only thing i need to do is to convert screen to world space and use it to render line.

here is what i tried:

function OnPostRender(){

     CreateLineMaterial(); 
     lineMaterial.SetPass(0); 

     GL.Begin(GL.LINES); 
     GL.Color(Color(1,1,1,1));
     GL.Vertex3(0,0,0);
     GL.Vertex3(cam.ScreenToWorldPoint(Vector3(Label.rPosX,Label.rPosY,0)).x,-cam.ScreenToWorldPoint(Vector3(Label.rPosX,Label.rPosY,0)).y,cam.nearClipPlane); 
     GL.End();   


}//END OF ONPOSTRENDER

so coords of the rect are Label.rPosX and Label.rPosY (they are inside class Label) the line should go from origin to the projected screen coords into world space. line renders but it is not connected to the rectangle and it goes all over the place when rectangle moves...

am i doing this right? any ideas?

EDIT:

i was searching through the forums and i found that third parametar should be distance from the camera so i modified the part that doest the rendering but still no luck:

var distanceCamera : float= camScript.currentTarget.position.z-cam.transform.position.z; var screenPoint=Vector3(Label.rPosX,Label.rPosY,distanceCamera);

      var worldPoint=cam.ScreenToWorldPoint(screenPoint); 

      GL.Begin(GL.LINES); 
      GL.Color(Color(1,1,1,1)); 
      GL.Vertex3(0,0,0); 
      GL.Vertex3(worldPoint.x,worldPoint.y,worldPoint.z); 
      GL.End();    

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image brain56 · May 18, 2012 at 02:24 AM 0
Share

I'm having the same problem, b'rah.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

ScreenToWorldPoint won't return a constant value 0 Answers

World space and UI space 3 Answers

convert screenwidth to ScreenToWorldPoint 0 Answers

How to Check If an Object Is with certain part of the Screen 1 Answer

How to transform points from world to camera space and back again. 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges