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Question by Reapazor · Aug 28, 2010 at 03:22 AM · editormodemanipulation

Detect Editor Manipulation Mode

How would I go about determining what manipulation mode (hand, position, rotation, scale) the editor is in from wit$$anonymous$$n an editor script?

the idea is to manipulate handles to respect what mode is currently selected

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Answer by hardwire · Jun 10, 2011 at 04:18 PM

The current tool is stored in Tools.current. You can change t$$anonymous$$s value select another tool or unselect them all by setting it to -1. But it's undocumented, so t$$anonymous$$ngs might go wrong. I had some troubles with it until I disable default input handling in the Scene view by calling

HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));

in OnSceneGUI()

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avatar image Baste · Sep 29, 2015 at 02:50 PM 0
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Answer by Luckymouse · Aug 21, 2012 at 03:15 PM

@hardwire OMG, it is exactly what I need to detect the default current tool in CustomEditor, following is a quick test:

  public void OnSceneGUI () 
 {
         if (GUI.changed)        
          EditorUtility.SetDirty (target);
 
 Debug.Log(" Current Tool: " + Tools.current.ToString()); // results:View,Move,Rotate,Scale
 }

Thanks

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