• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by bleedi · Jun 01, 2012 at 07:18 AM · meshgenerationinvisible

Generated mesh not showing up on my laptop

Hey, I've run into a weird problem. I have a mesh generation code which works nice on my desktop computer, but it doesn't work on my laptop. The mesh is generated, but it won't show up in the scene or the player view. The mesh filter does indeed say "Instance", and the Stats window says the correct amount of triangles (which changes if I enable / disable the game objects, as one would expect). I've also checked that the object's not on wrong layer and all the layers are visible. I've tried both recalculating normals and bounds, and it doesn't do anything. It can't be a problem in the materials, textures or UVs because the mesh won't appear in the wireframe mode in the scene view.

Both computers are less than a year old, and both have the latest graphics drivers. The only thing I can come up with is that my desktop has nVidia's graphics card, while the laptop has Ati's.

So... Is this a bug in Unity3D, or am I missing something here?

EDIT: So, I just tested with a really simple script like this:

     Mesh mesh = new Mesh();
     Vector3[] verts = new Vector3[3];
     verts[0] = Vector3.zero;
     verts[1] = Vector3.up;
     verts[2] = Vector3.right;
     
     int[] tris = new int[3];
     tris[0] = 0;
     tris[1] = 1;
     tris[2] = 2;
     
     mesh.vertices = verts;
     mesh.triangles = tris;
     
     this.gameObject.GetComponent<MeshFilter>().mesh = mesh;

This seems to work on both computers. But, the problem code that produces the problem is a lot more complicated, creating objects with about 10k vertices. The vertex limit is at 65k I think, so that shouldn't be the problem. Is it that ATI's graphics cards cannot handle certain meshes or..?

Comment

People who like this

0 Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image bleedi · Jun 01, 2012 at 08:42 AM 0
Share

In Unity3D, both scene and game views. Haven't tried to run a build on the laptop yet, although that probably wouldn't solve the problem as I need both computers for development. :)

avatar image bleedi · Jun 01, 2012 at 09:05 AM 0
Share

I don't think that's the problem, there's no scaling done whatsoever, and fiddling with the inspector values doesn't do anything. Disable-enable-combo won't work either... This is just absurd.

Oh, and on the site note, it's quite annoying using a remote desktop connection to my desktop to use Unity3D on my laptop because of this. :P

avatar image Fattie · Jun 01, 2012 at 09:25 AM 0
Share

I'm sorry the Disable-enable-combo trick was not relevant. How annoying!

My only suggestion - some developers don't realise you can just TELEPHONE Unity in Cali. U paid, u get support, even by phone. Just call them and say, what the fuck - the receptionist will put you through to a developer and they may have an explanation :-/ Sorry !

avatar image bleedi · Jun 01, 2012 at 09:37 AM 0
Share

I'm from Finland, so it would cost like ten bucks per minute to call them. :p While waiting for a possible workaround, I'll send a bug report.

avatar image Fattie · Jun 01, 2012 at 10:10 AM 0
Share

L O L !! just down the road from you. they are REASONABLE by email if you just scream at them. send them like 10 all caps emails, that's what it takes unfortunately. sorry couldnt help

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

GameObject invisible at certain camera angles 0 Answers

automatically creating triangles 2 Answers

Why is the MeshFilter being removed? 1 Answer

how one would go about using Triangulator in javascript? 0 Answers

Ferr2D Terrain Problem when i instantiate from resources 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges