Getting other cameras coordinates

Hey there!

I’m here to ask you if there is a way to get the coordinates and orientation of a (secondary) camera, so I can place the main camera on those coordinates?

The objective is to do a presentation similar to Prezi “Zoom Presentation”, but in a 3D space…

Thanks in advance.

JPB18

Either add a reference to it by creating a public variable of type transform and dragging it in there

  var otherCamera : Transform;

Or find it using GameObject.Find(“secondCameraName”).transform

Method 1 is faster :slight_smile: