Best Placeholder gameObject?

Hopefully this question makes sense. As with many here I am fairly new to Unity and am mucking around with a 2D side scroller (just for the practice really) but using 3D models and an orthographic view. I’ve locked the objects motion in Z and applied a rigidbody and gravity. The only problem I have with this is if I use a cube as a placeholder object when I add a force to it, the object skips across the surface and doesn’t run smoothly. As I am yet to learn how to make (or import and use) 3D models what would be the best way to test my game logic and not have this sort of problem. I have tried a sphere which works ok due to single point contact but am wondering how other people tackle this problem.

well, if you have a rigidbody on an object, depending how you are moving the objects around to control it (either with rigidbody.addforce or a character controller I assume) it will either act strange having the collision model hitting the ground if its not kept upright (in the case of addforce) or if you use a charcontroller then maybe you can keep it upright always and avoid it…

anyway I always use the capsule as a placeholder for collisions on models, expecially character/moving entity kind of stuff. Maybe try the capsule and if it works, cool…if it does the same thing, consider changing the way you handle player movement.

Hope that helps! :slight_smile: