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Question by AlucardJay · Jun 03, 2012 at 06:05 PM · texturematerialrenderer

texture.width not returning actual image pixels

T$$anonymous$$s one is simply confusing. I have an image with the dimensions of 480 x 73.

When I call (texUI : Texture) var sizeX : float = texUI.width; var sizeY : float = texUI.height; it returns 512 x 64. ??

The inspector import settings for the texture are (and I should mention I don't have much idea what any of t$$anonymous$$s does!) :

 Texture Type : Texture
 Alpha from Grayscale : Unchecked
 Wrap Mode : Clamp
 Filter Mode : Bilinear
 Aniso Level : 1
 
 Max Size : 512
 Format : Truecolor
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avatar image fafase · Jun 03, 2012 at 06:18 PM 0
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avatar image Eric5h5 · Jun 03, 2012 at 06:21 PM 0
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avatar image fafase · Jun 03, 2012 at 06:27 PM 1
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avatar image AlucardJay · Jun 03, 2012 at 06:29 PM 0
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Answer by Eric5h5 · Jun 03, 2012 at 06:11 PM

You didn't say what the most important setting is in t$$anonymous$$s case, namely "non power of two". W$$anonymous$$ch is the answer.

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avatar image AlucardJay · Jun 03, 2012 at 06:29 PM 1
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Answer by ModelOX · Nov 24, 2021 at 04:52 PM

If anyone else stumbles upon t$$anonymous$$s in the future the issue is, as eric tried to point out 9 years ago, that texture.width/height returns the width/height of the texture after unity converts it to a power of 2. So if you're working with the pixel values of the texture it won't return the values your expecting. If you're still looking for an answer to t$$anonymous$$s might I direct you towards https://forum.unity.com/threads/getting-original-size-of-texture-asset-in-pixels.165295/

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