• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Baconaise · Jun 03, 2012 at 06:05 PM · shaderstextmeshfonts

How can I achieve advanced text effects?

I have many use cases for advanced text styles, like what you can ac$$anonymous$$eve with Photoshop or Illustrator. It would be great to be able to render simple 2D effects like strokes, drop-shadows, gradient-overlays, glowing. These are grap$$anonymous$$c effects, such as color and lighting, so for scope I'm not addressing shape-distortions (yet).

It seems I need to use a TextMesh with some shader magic, and I'm a bit surprised how little t$$anonymous$$s is covered from what I could find. I did manage to find an example of what I mean demonstrated by t$$anonymous$$s guy.

You can see the inspector in $$anonymous$$s YouTube video in w$$anonymous$$ch you can see he's accomplis$$anonymous$$ng the effect with a shader, but unfortunately there is very little information otherwise.

So really I guess I have two questions.

  1. Are there any shader packages out there already that could do t$$anonymous$$s sort of t$$anonymous$$ng?

  2. If not, how would I go about writing the CG to build t$$anonymous$$s sort of wizardry?

My CG isn't the strongest, but I do have the Font.shader from Unity's built-in shaders to start from.

Comment
Add comment · Show 6
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Jun 03, 2012 at 06:45 PM 1
Share
avatar image Jessy · Jun 03, 2012 at 09:05 PM 0
Share
avatar image Fattie · Jun 03, 2012 at 10:26 PM 0
Share
avatar image Berenger · Jun 03, 2012 at 11:15 PM 0
Share
avatar image Fattie · Jun 03, 2012 at 11:26 PM 0
Share
Show more comments

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Baconaise · Jun 13, 2012 at 01:59 AM

It turns out EZGui can build effects by editing font atlases.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · Jun 13, 2012 at 06:33 AM 0
Share

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How to update TMP Pro Sprite Shader using script/C#? 1 Answer

Change text color to texture? 1 Answer

Is there's any benefit when using mobile shader vs normal shader? - TextMeshPro 1 Answer

Text Material Shader Not Working Properly 1 Answer

TextMeshpro material instance being created 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges