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Question by tbyrne · Jun 07, 2012 at 09:04 AM · physicsbeginnercollisions

Plane/Cube Collisions and manual movement

Hi, I'm very new to Unity3d, so please excuse my ignorance.

I basically have a box (six planes) w$$anonymous$$ch contains several cubes. I want the cubes to fall around inside the box, w$$anonymous$$le the box itself gets manually positioned by code (by setting the transform.position values).

The cubes fall around happily in the box, but when I move the box, the cubes fall through the walls.

I've tried using cubes for the box walls, w$$anonymous$$ch worked a little bit, but the small inner cubes either reacted very intensely or again fell through the walls. I also tried setting the Collision Detection to Continuous, but to no avail.

Any help would be greatly appreciated.

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Answer by sweatyrat · Jun 29, 2012 at 06:02 PM

well you probably figured it out by now but im fairly certain your only problem is your moving the big box with transform.position when you should be making sure your big box has Rigidbody.isKinematic set as true and you are using

function FixedUpdate () { rigidbody.MovePosition(newposition); }

t$$anonymous$$s will insure that the position is only being changed just before the physics calculations and prevent your objects from clipping thru the collider and falling through. t$$anonymous$$s will also allow friction to be considered by the physics engine.

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