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Question by ricem84 · Jun 08, 2012 at 03:38 AM · modelmotion

unity3d model rises on play

Unity3d problem:

My terrain and car both have rigid bodies that use gravity.

When I push play it looks like the scenery/island falls away or either the car rises. Since the transform y-coordinate changes when the car rises, I'm assuming it's the car that is flying away. It is supposed to stay on the cement ground.

Any ideas? Thanks.

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avatar image ricem84 · Jun 08, 2012 at 01:34 AM 0
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Clarification: it looks like the car's Y stays constant and the rest of the world falls away

avatar image ricem84 · Jun 08, 2012 at 01:39 AM 0
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Weird thing that I don't understand: The X-Y-Z box that indicates where a model is is way below the car. The car was has a neon green ring around it with a line coming up from the button to meet where it is at the center. I don't get this. Shouldn't the box be where the model car is?

avatar image tomka · Jun 08, 2012 at 07:13 AM 0
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This could be many things. Can you post code, and your gravity settings?

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Answer by Berenger · Jun 08, 2012 at 03:08 PM

Why do you have a rigidbody with gravity on your terrain ? Sure the earth is attracted by the sun, but that's pus$$anonymous$$ng realism a bit far. Remove it.

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